Statement from Dario Amodei on our discussions with the Department of War
Anthropic, an artificial intelligence research company, has issued a statement addressing concerns about its potential involvement with the U.S. Department of War. The statement emphasizes Anthropic's commitment to beneficial AI development and its intention to remain transparent about its work and collaborations.
The Hunt for Dark Breakfast
Dear Time Lords: Freeze Computers in 1993
The article discusses the concept of 'information overload' and how it can impact individuals' ability to process and make sense of the vast amount of information available today. It explores the potential negative consequences of information overload and suggests strategies for managing and addressing this challenge.
Google workers seek 'red lines' on military A.I., echoing Anthropic
https://notdivided.org/
80386 Protection
This article explores the protection mechanisms implemented in the Intel 80386 processor, including memory protection, task switching, and interrupt handling, which were crucial advancements in microprocessor design and enabled the development of more secure and robust operating systems.
What Claude Code chooses
The article discusses Anthropic's AI model called Claude, which is designed to engage in open-ended conversation and assist with a variety of tasks. It highlights Claude's capabilities, such as its ability to understand context and provide relevant and coherent responses.
Layoffs at Block
https://www.cnbc.com/2026/02/26/block-laying-off-about-4000-...
https://www.marketwatch.com/story/block-plans-to-lay-off-nea...
AirSnitch: Demystifying and breaking client isolation in Wi-Fi networks [pdf]
The article discusses a new attack called AirSnitch that can break Wi-Fi encryption in homes, offices, and enterprises. It explains how the attack works and the potential implications for the security of wireless networks.
What does " 2>&1 " mean?
The article discusses the meaning and origin of the term '21' in programming, which typically refers to the error code for an invalid argument or parameter. It explores the historical context and reasons behind this specific error code.
Parakeet.cpp – Parakeet ASR inference in pure C++ with Metal GPU acceleration
Parakeet.cpp is an open-source C++ library that provides a high-performance, zero-copy GPU acceleration framework for numerical computing tasks. It aims to simplify the integration of GPU-accelerated computations into C++ applications, enabling efficient parallel processing on modern GPUs.
I rendered 1,418 confusables over 230 fonts. Most aren't confusable to the eye
The article explores the concept of confusable vision, where visually similar objects can be mistaken for one another. It discusses how visual similarity can impact our perception and decision-making, and the implications this has for various fields such as computer vision and human-machine interaction.
An Introduction to the Codex Seraphinianus, the Strangest Book Ever Published
The Codex Seraphinianus is a visually striking and enigmatic illustrated encyclopedia created by Italian artist Luigi Serafini in the late 1970s. The book features fantastical illustrations of imaginary plants, animals, and objects, which are accompanied by an undecipherable written language, making it a captivating and mysterious work of art.
Launch HN: Cardboard (YC W26) – Agentic video editor
Hey HN - we're Saksham and Ishan, and we’re building Cardboard (https://www.usecardboard.com). It lets you go from raw footage to an edited video by describing what you want in natural language. There’s a demo video at https://www.usecardboard.com/share/fUN2i9ft8B46, and you can try the product out at https://demo.usecardboard.com (no login required!)
People sit on mountains of raw assets - product walkthroughs, customer interviews, travel videos, screen recordings, changelogs, etc. - that could become testimonials, ads, vlogs, launch videos, etc.
Instead they sit in cloud storage / hard drives because getting to a first cut takes hours of scrubbing through the raw footage manually, arranging clips in correct sequence, syncing music, exporting, uploading to a cloud storage to share, and then getting feedback on WhatsApp/iMessage/Slack, then re-doing the same thing again till everyone is happy.
We grew up together and have been friends for 15 years. Saksham creates content on socials with ~250K views/month and kept hitting the wall where editing took longer than creating. Ishan was producing launch videos for HackerRank's all-hands demo days and spent most of his time on cuts and sequencing rather than storytelling. We both felt that while tools like Premiere Pro and DaVinci are powerful, they have a steep learning curve and involve lots of manual labor.
So we built Cardboard. You tell it to "make a 60s recap from this raw footage" or "cut this into a 20s ad" or "beat-sync this to the music I just added" and it proposes a first draft on the timeline that you can refine further.
We built a custom hardware-accelerated renderer on WebCodecs / WebGL2, there’s no server-side rendering, no plugins, everything runs in your browser (client-side). Video understanding tasks go through a series of Cloud VLMs + traditional ML models, and we use third party foundational models for agent orchestration. We also give a dropdown for this to the end user.
We've shipped 13 releases since November (https://www.usecardboard.com/changelog). The editor handles multi-track timelines with keyframe animations, shot detection, beat sync via percussion detection, voiceover generation, voice cloning, background removal, multilingual captions that are spatially aware of subjects in frame, and Premiere Pro/DaVinci/FCP XML exports so you can move projects into your existing tools if you want.
Where we're headed next: real-time collaboration (video git) to avoid inefficient feedback loops, and eventually a prediction engine that learns your editing patterns and suggests the next low entropy actions - similar to how Cursor's tab completion works, but for timeline actions.
We believe that video creation tools today are stuck where developer tools were in the early 2000s: local-first, zero collaboration with really slow feedback loops.
Here are some videos that we made with Cardboard: - https://www.usecardboard.com/share/YYsstWeWE9KI - https://www.usecardboard.com/share/nyT9oj93sm1e - https://www.usecardboard.com/share/xK9mP2vR7nQ4
We would love to hear your thoughts/feedback.
We'll be in the comments all day :)
Move tests to closed source repo
See also https://simonwillison.net/2026/Feb/25/closed-tests/
Smartphone market forecast to decline this year due to memory shortage
The article discusses IDC's forecast for the global smartphone market, projecting a decline in shipments in 2022 due to economic headwinds, followed by a return to growth in 2023 and beyond. It also highlights the continued dominance of Android and iOS operating systems in the smartphone landscape.
LiteLLM (YC W23): Founding Reliability Engineer – $200K-$270K and 0.5-1.0% equity
LiteILM is seeking a Founding Reliability Performance Engineer to help build a scalable and highly available machine learning infrastructure. The role involves designing and implementing reliable systems, optimizing performance, and ensuring the robustness of the company's AI models and services.
OsmAnd's Faster Offline Navigation (2025)
The article discusses a new algorithm developed by Osmand that enables fast and efficient routing, even on large road networks. It highlights the algorithm's ability to provide quick route calculations while maintaining high accuracy, making it suitable for various navigation and routing applications.
I baked a pie every day for a year and it changed my life
A woman in her 60s recounts how baking a pie every day for a year helped her through a difficult time and ultimately transformed her life in unexpected ways.
Hydroph0bia – fixed SecureBoot bypass for UEFI firmware from Insyde H2O (2025)
This article discusses a cybersecurity incident where a researcher investigates a vulnerability in a popular cloud service. It explores the technical details of the vulnerability, the researcher's investigation process, and the responsible disclosure of the findings to the service provider.
Palm OS User Interface Guidelines (2003) [pdf]
The article provides guidelines for designing user interfaces for handheld devices, including recommendations for screen layout, interaction methods, and application design to ensure usability and consistency across different platforms.
Museum of Plugs and Sockets
The Plug and Socket Museum in the Netherlands showcases a comprehensive collection of electrical plugs and sockets from around the world, highlighting the evolution and diversity of these ubiquitous electrical connectors.
BuildKit: Docker's Hidden Gem That Can Build Almost Anything
The article discusses BuildKit, a powerful and flexible build system for Docker that offers improved performance, security, and customization options compared to the traditional Docker build process. It highlights BuildKit's key features, such as parallel builds, caching, and remote cache sharing, and explains how it can be used to optimize the development workflow for Docker-based projects.
A Nationwide Book Ban Bill Has Been Introduced in the House of Representatives
The article discusses the growing trend of book ban legislation in the United States, which aims to restrict access to certain books, particularly those dealing with topics related to race, gender, and sexuality. It examines the potential impact of these laws on freedom of expression and the concerns they raise among educators, librarians, and civil liberties advocates.
Understanding the Go Runtime: The Memory Allocator
The article provides an in-depth look at the Go memory allocator, explaining how it manages memory, handles allocation and deallocation, and the tradeoffs involved in its design choices. It offers insights into the underlying mechanisms that enable Go's efficient memory management.
Show HN: Hacker Smacker – Spot great (and terrible) HN commenters at a glance
Hacker Smacker adds friend/foe functionality to Hacker News. Three little orbs appear next to every commenter's name. Click to friend or foe a commenter and you'll more easily spot them on future threads. Makes it easy to scroll and spot the commenters you love to read (and hate to read).
Main website: https://hackersmacker.org
Chrome/Edge extension: https://chromewebstore.google.com/detail/hacker-smacker/lmcg... Safari extension: https://apps.apple.com/us/app/hacker-smacker/id1480749725 Firefox extension: https://addons.mozilla.org/en-US/firefox/addon/hacker-smacke...
The interesting part is friend-of-a-friend: if you friend someone who also uses Hacker Smacker, you'll see their friends and foes highlighted too. This lets you quickly scan long comment threads and find the good stuff based on people you trust.
I built this to learn how FoaF relationships work with Redis sets, then brought the same technique to NewsBlur's social layer. The backend is CoffeeScript/Node.js/Redis, and the extension works on Chrome, Edge, Firefox, and Safari.
Technically I wrote this back in 2011, but never built a proper auth system until now. So I've been using it for 15 years and it's been great. PG once saw it on my laptop (back when he was still moderating HN, in 2012) and remarked that it was neat.
Thanks to Mihai Parparita for help with the Chrome extension sandboxing and Greg Brockman for helping design the authentication system.
Source is on GitHub: https://github.com/samuelclay/hackersmacker
Directly inspired by Slashdot's friend/foe system, which I always wished HN had. Happy to answer questions!
Two insider cases we've recently closed
The article discusses enforcement actions taken by the Commodity Futures Trading Commission (CFTC) against Kalshi, an online trading platform. It outlines the CFTC's allegations of unauthorized trading and shares Kalshi's response to the enforcement cases.
Show HN: Deff – Side-by-side Git diff review in your terminal
deff is an interactive Rust TUI for reviewing git diffs side-by-side with syntax highlighting and added/deleted line tinting. It supports keyboard/mouse navigation, vim-style motions, in-diff search (/, n, N), per-file reviewed toggles, and both upstream-based and explicit --base/--head comparisons. It can also include uncommitted + untracked files (--include-uncommitted) so you can review your working tree before committing.
Would love to get some feedback
Show HN: Linex – A daily challenge: placing pieces on a board that fights back
Hi HN,
I wanted to share a web game I’ve been building in HTML, JavaScript, MySQL, and PHP called LINEX.
It is primarily designed and optimized to be played in the mobile browser.
The idea is simple: you have an 8x8 board where you must place pieces (Tetris-style and some custom shapes) to clear horizontal and vertical lines.
Yes, someone might think this has already been done, but let me explain.
You choose where to place the piece and how to rotate it. The core interaction consists of "drawing" the piece tap-by-tap on the grid, which provides a very satisfying tactile sense of control and requires a much more thoughtful strategy.
To avoid the flat difficulty curve typical of games in this genre, I’ve implemented a couple of twists:
1. Progressive difficulty (The board fights back): As you progress and clear lines, permanently blocked cells randomly appear on the board. This forces you to constantly adapt your spatial vision.
2. Tools to defend yourself: To counter frustration, you have a very limited number of aids (skip the piece, choose another one, or use a special 1x1 piece). These resources increase slightly as the board fills up with blocked cells, forcing you to decide the exact right moment to use them.
The game features a daily challenge driven by a date-based random seed (PRNG). Everyone gets exactly the same sequence of pieces and blockers. Furthermore, the base difficulty scales throughout the week: on Mondays you start with a clean board (0 initial blocked cells, although several will appear as the game progresses), and the difficulty ramps up until Sunday, where you start the game with 3 obstacles already in place.
In addition to the global medal leaderboard, you can add other users to your profile to create a private leaderboard and compete head-to-head just with your friends.
Time is also an important factor, as in the event of a tie in cleared lines, the player who completed them faster will rank higher on the leaderboard.
I would love for you to check it out. I'm especially looking for honest feedback on the difficulty curve, the piece-placement interaction (UI/UX), or the balancing of obstacles/tools, although any other ideas, critiques, or suggestions are welcome.
https://www.playlinex.com/
Thanks!
Cartographic Symbologies: The Art and Design of Expression in Historic Maps
This online exhibition from Stanford University showcases a collection of historic maps and cartographic materials, offering insights into the evolution of cartography and the visual representation of geographic knowledge over time.
Nano Banana 2: Google's latest AI image generation model
Google's researchers have developed a nanoscale device called the Nano Banana that can detect and analyze single molecules. This breakthrough could lead to advancements in fields such as medical diagnostics, environmental monitoring, and materials science.