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Show HN: My Tizen multiplayer drawing game flopped, but then hit 100M drawings

lombarovic Tuesday, December 16, 2025

Hi HN,

I built the first version of Drawize back in late 2016 specifically for a Samsung Tizen OS app contest. I crunched and built the whole thing (including the real-time multiplayer engine) in under 4 weeks.

It didn’t win anything in the contest.

Since it was built with web tech anyway, I published it on the open web in early 2017 just to see what would happen. It started living its own life, and today — 8 years later — the database processed the 100,000,000th drawing.

On the busiest days it’s been 30k+ active users, and storing 100M drawings currently sits at ~3.16 TB.

The milestone moment: I was watching live logs today, terrified the 100Mth drawing would be NSFW. Luckily, the RNG gods smiled and it turned out to be a Red Balloon (You can see the 100Mth drawing here: https://www.drawize.com/blog/100-million-drawings-milestone)

Tech stack (boring but fast):

Backend: .NET + WebSockets (real-time sync)

Frontend: hand-coded HTML/JS + jQuery (no React, no bundlers)

Data: PostgreSQL & MongoDB

Storage: Wasabi Cloud (moved there to save on S3 costs)

Scaling as a solo dev: real-time lobbies + reconnection edge cases + moderation/content filtering. I use content classification models trained in 2021 to filter bad content, and the real-time multiplayer side is mostly highly optimized .NET code.

Happy to answer questions about the “failed” Tizen origin, real-time multiplayer on the web, moderation, or how .NET handles the load.

Summary
Drawize is an online collaborative drawing platform that allows users to create, share, and comment on drawings in real-time with others. The website offers a simple and intuitive interface for sketching, along with features like layers, shapes, and text tools to enhance the creative experience.
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Summary
drawize.com
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