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Show HN: Server-rendered multiplayer games with Lua (no client code)

brunovcosta Sunday, January 04, 2026

Hey folks — here’s a small experiment I hacked together over the weekend:

https://cleoselene.com/

In short, it’s a way to build multiplayer games with no client-side game logic. Everything is rendered on the server, and the game itself is written as simple Lua scripts.

I built this to explore a few gamedev ideas I’ve been thinking about while working on Abstra: - Writing multiplayer games as if they were single-player (no client/server complexity) - Streaming game primitives instead of pixels, which should be much lighter - Server-side rendering makes cheating basically impossible - Game secrets never leave the server

This isn’t meant to be a commercial project — it’s just for fun and experimentation for now.

If you want to try it out, grab a few friends and play here: https://cleoselene.com/astro-maze/

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