Implementing a tiny CPU rasterizer (2024)
PaulHoule Sunday, January 25, 2026
Summary
The article discusses the implementation of a CPU-based rasterizer, a fundamental component of computer graphics rendering, using a simple virtual CPU architecture. The author explores the process of designing and implementing this rasterizer, providing insights into the underlying algorithms and the challenges involved in optimizing the performance of such a system.
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Summary
lisyarus.github.io