Nintendo DS code editor and scriptable game engine
Antibabelic Saturday, January 31, 2026
Summary
The article introduces a Game Engine written in Rust, designed to provide a high-performance, flexible, and easy-to-use framework for building 2D and 3D games. The engine aims to simplify game development by offering a modern, modular architecture and a focus on performance, usability, and extensibility.
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Summary
crl.io