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Show HN: ThorVG 1.0 – Fast vector rendering with Lottie and GPU back ends

hermet Monday, February 02, 2026

Hi HN.

We’ve just released ThorVG 1.0, which marks a maturity milestone for the engine. Earlier versions focused on feature growth; this release emphasizes stability, backend parity, and consistent rendering behavior across platforms, including the web.

ThorVG is an open-source, embeddable C++ 2D vector graphics engine used for SVG-style graphics and Lottie.

[What 1.0 means]

This version is less about new features and more about engine readiness: - Improved rendering performance and engine optimizations

- Improved blending accuracy and text layout behavior

- WebGL backend now officially supported

- WebGPU backend promoted to production-ready status

- Introduced a lightweight WebCanvas path for browser environments

- Broader Lottie spec coverage for more complex animations

- New interaction support including bounding box queries and hit detection

- More predictable API behavior for integration

ThorVG is intended as a small rendering layer for engines, UI systems, embedded devices, and tools where size and deterministic performance matter.

Release notes: https://www.thorvg.org/post/thorvg-v1-0-a-new-generation-rel...

Happy to answer technical questions.

Summary
ThorVG, a modern, lightweight, and highly performant vector graphics library, has released its latest version 1.0. This new generation of ThorVG offers improved rendering, scalability, and support for advanced features like gradients, filters, and interactivity.
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