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I built a 3D racing engine that runs on an ESP32-S3 (8MB PSRAM)

dmonterocrespo Monday, February 16, 2026
Summary
The article describes the author's journey in building the first 3D racing game for the ESP32-S3 microcontroller, motivated by a claim that AI could do it better. The author highlights the challenges faced and the lessons learned during the development process, showcasing their technical expertise and passion for creating innovative hardware-based applications.
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