Show HN: A Puzzle Game Based on Non-Commutative Operations
alius Tuesday, March 03, 2026While solving a Skewb[https://en.wikipedia.org/wiki/Skewb] cube I thought it would be interesting to have the subproblems of it presented as puzzle games, one thing lead to another and here is the result.
I have definitely some UX problems so looking for feedbacks and thoughts.
The best part of this game is, level generation and difficulty analysis can be automated. I have here 15 tested and 5 experimental levels.
I enjoy 15th level the most, has an intuitive solution.
You can try the competitive mode with a friend, you need to share the link with them.
If I can bring the level count to thousands, I will add a ranking system.
My mind keep racing about the possibilities, but kind of cannot prioritize at the moment.
All kind of feedback, collaboration requests are welcome!