VCMI: Open-Source Engine for Heroes of Might and Magic III
Heroes II was my personal favorite
Same. It was more polished than 3. Love everything about 2.
There's fheroes2 for that, an open-source port which mirrors most of the features of HoMM3's HD Mod.
It also brings “backwards” some of the QoL features of H3 which helps me, because starting on H3 means H2/1 always feel too Down Grady.
fheroes2 was great for getting me unstuck on a self-imposed exercise of reverse-engineering the Heroes2 binary data format some years ago :)
This is fantastic! I had no idea this project was a thing. While I love HoMM3 and the HD Mod/HoA, HoMM2 was the one I played first and will always be my favorite.
Broken Alliance map on Heroes II (was map from demo) is something I still pull out every year or so to sink a whole weekend on.
When H3 released, I expected H2 colored art with more pixels, but have been disappointed by the CG-like approach with undersaturated colors.
H2 keeps a hand colored vib.
It must feel great to devote yourself to a passion project and it turns out to actually work and people use it.
I assume this is a passion project because I can't imagine getting funds for a project like this, specially when it might conflict with upstream licenses.
In any case congratulations to the developers.
There’s a few games out there that have absolutely immense fandoms in places unexpected - Heroes III is absolutely HUGE in countries east of the old iron curtain, partially probably because it runs well on older computers but also because it’s one of the best games ever made.
As someone from that region I know the reason: it's the hot seat feature.
You only needed one copy of the game and one PC for you and your friends to play together. Every class in school had at least one guy who had his own PC, who often invited friends over to play after class and since commie blocks are particularly walkable, we could all return home on our own.
I spent a good chunk of my preteen years like that.
 really badly translated to what directly translates back to "flaming buttcheeks".
Thanks for sharing. What time was that, if I may ask?
Well into the aughts.
Late 90s largely - we started with H2 and when H3 came out, enthusiastically switched to it as soon as the two guys who would always have friends over got their copies. They always had the latest stuff because they were upper-middle class and back then even such people would live in commie blocks, since it was free real estate, and send their kids to public schools.
H4 didn't make such a splash because even though it was better balanced, it felt like a downgrade in many respects.
I went to a different middle school so when I regained contact with my grade school friends they were already either exploring alcohol and sex or got sucked into WoW - in one case even both.
Anyway H3 left a mark on my generation thanks to its great replayability and social aspect that fit well into post-communist reality, with walkable, but hideous architecture and absent parents, majority of whom were working overtime(by western standards at least).
Brings back memories of using the "spawn copy" feature of Warcraft/Starcraft and some similar games to play multiplayer on our parent's PCs.
But H3 flaming buttocks was the best, because then you could talk and party whilst only one person at a time was distracted.
Thanks again :)
Heroes is significant in the eastern block because, in my opinion, Heroes 1 and 2, effectively came close to becoming 3D chess with level-ups. Then, you add a charming crayola palette (no black and white) , almost perfect balancing, and an award-winning opera/orchestra soundtrack - you have yourself a timeless jewel.
Yup. This 24-year-old game was so culturally significant in the Eastern Bloc that there was a piano concert in Warsaw dedicated to it last month: https://gmfest.com/2023/06/19/paul-anthony-romero-heroes-pia...
VCMI dont conflict with licenses because it's not reverse engineering effort, but engine created from scratch and licensed under GPL. Pretty much like OpenMW, OpenRA and other purely open source projects.
Of course to play it you need to buy proprietary assets.
Are there plans to create new free assets?
There is a big problem with creating actually free assets:
* If everything will look completely different from original game majority of fans not gonna like it even if quality gonna be really high. As you can guess fans of old games are really opinionated and hard to pleasure.
* If they looks too similar to original game then Ubisoft can righfully claim copyright infrigement so it will be impossible to distribute assets in Debian, Google Play and other stores.
Actually same problem is valid for any open source game reimplementations except simulators where you can claim that you copying some original and not someone else commercial game.
It's very much possible to just take VCMI and HoMM3 mechanics and create completely different game on top of it. Engine was intentionally designed for modding after all, but again it's unlikely that many fans will play it.
Back in the day, since I used Linux exclusively, a demo of Might and Magic III (ported by Loki software) was one of the very few games I had.
I resorted to figuring out the save file format in order to play as the other towns on the demo map.
Loki software did some serious good. Any idea what they've become ?
Well, I know that one of them, Sam Lantinga, went on to be a lead dev on World of Warcraft and is now with Valve. His SDL library was originally developed for Loki, I think.
Bankrupt. Icculus is famous enough for Patreon. Everyone else got good jobs.
It's crazy that nobody bought them. I would have expected video game companies to be more forward-looking and try to create an alternative to Windows, especially after seeing the success console had, and Linux was the obvious choice.
Why should they?
Game development has always been about IP and business opportunities coming out of that IP.
Historically, specially since 1983 crash, game industry has also been mostly about closed platforms with a minimal watermark for quality, where most copy-cats stop at the door.
It was too early; Valve could have bought them for the Steam deck but they'd have to have survived much longer.
Pro players use HoMM3 HD Mod + HotA addon, which are closed source improvements of the original binaries with solid support for multiplayer action. It has lobby with ladder ratings, simultaneous turns, etc.
Ditto. Just don't confuse it with official Heroes® of Might & Magic® III - HD Edition which is a blatant hackjob/cashgrab from Ubisoft with blurry textures.
I think you are a little bit biased here. Heroes® of Might & Magic® III - HD Edition from ubisoft has one major issue, it's lacking expansions. But the graphics itself is imo better than in hd mod. https://www.gamersgate.com/media/products/product/14687141/s... https://i.imgur.com/i1DNqNp.png The second one is a pic from hd mod. The first one is hd edition.
The HD Edition from Ubisoft looks definitely better, I think it's not even subjective. Just look at that clock tower on the upper-left quarter, the hd mod is not even in the same league. Same with details like the main character, trees, and mummies.
The texture complaint is specifically around the character portraits if I recall correctly.
The lack of expansions is the real killer imo, so many “basic” things were actually added in expansions.
What basic things are you referring to? I've only ever played the original and didn't even know there were expansions.
Depending on what "original" you played, it may have had the expansions bundled together - Heroes 3 complete came out in 2000.
Features added in expansions:
* Can choose to buy unupgraded creatures from an upgraded dwelling
* Can garrison mines
* New Heros
* Combination Artifacts
* Random Map generator
* Magical terrains
The Random Map generator is the biggest one, likely.
Can re-visit a place by pressing space bar (not present in 1.0, so I have heard)
Is there an installer that gets you all that?
nvm. found it: https://hilo90mhz.com/homm3/
Beware that the lobby plays modern H3 multiplayer with very specific rules - watch some YouTube about it before you venture into it. Twenty years has perfected H3 multiplayer to a science of when you do the break on Jebus Cross. And if you don’t know what those mean, you will be in for a sad time.
>>> Twenty years has perfected H3 multiplayer to a science of when you do the break on Jebus Cross
If that sounds a lot like chess, its because it kind of is :)
You may always start humbly with some M maps on 200% difficulty. Then the only actual rule is "don't run away without admitting defeat in a ranked game".
For people who only played HoMM3 20 years ago, Duel type maps may be a pleasant surprise with their lack of micromanagement.
Well it’s open source. But is it free though?
VCMI engine is free and open source software licensed under GPLv2.
Original game assets (music, sprites) are proprietary and you have to buy them in order to play. There actually Heroes 3 Mac demo that can be legally used as alternative source of Heroes 3 game data, but it missing some towns.
Thanks for the clarification. Nifty thinking with the demo assets!
Is there any good iOS port on HMM3 again? There was something many years ago that probably wasn’t maintained anymore for new iOS versions. Would gladly pay!
Off topic, I wanted to compare it to the original, wanted to run that in Boxer.app and realized that this software is now unmaintained.
That’s unfortunate, it was a nice product with good UX. Also, unapologetically skeuomorphic, like many apps of that era.
Dos won't cut it for H3; it's wine territory
and wine is a pain to use on mac, as Apple killed it with the move to Catalina
Wine works fine on Mac -- see https://www.reddit.com/r/wine_gaming/comments/1599bm1/does_w... for the Gcenx packages that work.
How about 86box?
I recently started running HOMM3 HD on my Mac with Porting Kit, which has been working great: https://www.portingkit.com/game/236 .
crossover (the commercial wine release) still supports macos: https://www.codeweavers.com/crossover#mac
through a pretty cool technology: https://www.codeweavers.com/blog/jschmid/2019/9/10/so-we-don...
Personally, UTM with a Windows XP VM worked for me (I'm on Apple Silicon, so Wine was a no go from the start).
Other comments are talking about how it's not in scope, which is unfortunate for this case, but since you loved the app, I poked around and found a quite active fork! Unsure how functional it is, but it seems to have gotten quite a bit of love: https://github.com/MaddTheSane/Boxer
My personal ranking puts HD Mod above VCMI (currently) but VCMI has some features that HD Mod will likely never enable - because they’re fundamentally game changing.
HD Mod also works with Horn of the Abyss https://heroes3wog.net/horn-of-the-abyss-download/ which is an (pretty successful) attempt to build an unofficial expansion to H3 that has the feel of H3. Anyone who played Wake of the Gods will know it felt quite “unH3” at points.
There's an incomplete HotA implementation on VCMI, too! https://github.com/vcmi-mods/horn-of-the-abyss/blob/vcmi-1.4...
It can be installed from the launcher, on the Mods tab.
HD Mod also works (albeit in reduced form) with HoMM3: Succession Wars, which is a mod for Heroes III which make them look like Heroes II. It's WIP but it is charming.
Never played any of the Heroes games - what's the draw to 3 specifically, above 4, 5 etc?
I think 3 was the series' peak. IIRC 4+ didn't add much, if anything at all, apart from superficial improvements, and there were more good game options out there too.
Also: nostalgia. There are many who were gaming during those peak times who spent a lot of time on these games.
Fun and balanced castles, expansions and mods, playable and bug-free on modern systems. It's a great game, or actually several games in one: town-building, map exploration, RPG, chess-like strategy battles
never played 4 or 5, but from reviews at the time it sounded like 4 and 5 were just lower effort games coasting on the reputation of 2 and 3
Actually 4 was supposed to be a better game than 3, but there was a huge backlash against the introduction of a technologically based faction. They scrapped this idea and the game was rushed out. 3d0 went bankrupt right after.
I had never known they were planning a technology faction for HOMM4, that's interesting to hear.
Might and Magic is a fun setting because it's secretly SciFi and you would never know it from the Heroes games as far as I've ever seen.
But a bunch of the Might and Magic RPG games start with sword and sorcery and end with laser guns.
Looks like I had my games confused. The Forge was supposed to be a faction for Armageddon's Blade, but was cancelled.
3do did rush heroes 4 though, and one of the biggest complaints about it is how bland and lifeless it feels compared to 3.
If you haven't already, you should try the Horn of the Abyss mod for Heroes 3. It's great! Adds tons of qol stuff and has a new campaign and faction.
I may do that, thanks for the recommendation! I loved Heroes 3 growing up and it's been a long time since I've played it. Might be a great time to boot it up again.
The lore for HOMM 3 is absolutely insane if you find some of the developer documents; everything is robots and aliens and spaceships and such.
That got mostly cut during development and they never went further down that route. Horn of the Abyss is attempting to bring that faction back to life with Forge.
HoMM5 is actually pretty good, but it aged worse than HoMM3 with its low end 3D graphics. 3D UI is also not as snappy as 2D sprites (also true for recent Master of Magic remaster). But the content is quite solid.
HoMM 1-3 were fairly straightforward iterations on the formula. Most of the changes in the second and third games was just adding more stuff and filling in some obvious holes in the previous game. HoMM 3 was the point where the game was sufficiently complete that doing this another time was no longer a viable strategy, and HoMM 4 had to figure out how to make itself stand out as a new game. They didn't really succeed at that, and while it's a good game it's not really a better game than 3. 360 running out of money while developing HoMM 4 was unsurprisingly a big problem for the game.
HoMM 5 was a much more successful rethinking of the formula, and while the game as originally shipped had some major problems, with the expansion packs it's arguably the best game in the series. It's a meaningfully different game from 3, though. Many of the changes made the game different moreso than better or worse, so some people prefer 3 and some prefer 5.
I never played 6, but what I heard was that it had a similar problem to some of the Civilization games where HoMM 5 plus expansion packs was just a much more complete game than 6 with no expansion packs, and then it didn't sell well enough to justify continuing development to "finish" it.
Was more excited until I read the "Heroes of" part :D I know that HOMM 3 (and 5) are absolute classics, but I'd really love for a new interpretation of the original Corak/Sheltem Quintology. Might & Magic X's engine was pretty alright actually, if something like that exists as open source, that would be awesome.
This is great news.
I played it. It works fine. It has some glitches with some of the campaign missions. Overall I give it 90% there compared to the original.
I still spend inordinate amounts of time playing Heroes 3. It’s been a strong procrastination feeder over the decades, but it also gave me a lot of fun!
I mostly play HotA in HD Mod these days, but I had used VCMI on Android (with SoD). It’s been a bit rough – the client-server thing that it does would have connection issues, the mechanics differed in subtle ways, etc. But I’m also super grateful that it exists.
Same here. Heroes 3 with HD Mod, but without HotA addiotions.
Tons of fun - usually I start a XXL map with 5 computers, I play Kyrre from Rampart and rush to find first the Dragon Utopia get Town Portal/Dimension door and hunt them down the map.
The campaigns are fun, some of the custom maps are absolutely amazing, but there's nothing quite like a classic old compstomp.
Try Songs of Conquest. It captures the original feel 100% for me, and is a game I really enjoy.
It's got some real potential, here's hoping they actually finish it as I've been burnt on Early Access before.
Isn't it already extremely playable? I've been playing it on and off, though I don't know if half the campaign is missing.
is this a mod over HD ?
> It’s been a strong procrastination feeder over the decades, but it also gave me a lot of fun!
I remember buying some random Sega Genesis game that had the same effect on everyone I loaned it to, even a couple years after Playstation came out. Nobody was immune and, even after I showed them the tricks to winning, it only got worse.
Then I saw my baby brother playing the Heroes Playstation 2 port and I realized it's the exact same game, but was called King's Bounty on Genesis.
King's Bounty was its own game which preceeded Heroes 1
Btw there's a King's Bounty 2 out now that was released in 2021. My dad picked it up recently, he enjoyed it a lot. Combat is the same party-building/grid-based tactics, but rest of the game is much more of a linear/semi-open world RPG compared to Heroes
No (original) AI, and thus most maps not really compatible on a gameplay level with original
I still have an original Loki Heroes3 Linux CD, still scared of falling down the rabbit hole again
Same here, as well as the original Jagged Alliance 2 DVD case. Glad to add HoMM3 to my list of previously closed-source games that are now open. Now if only they'd open source NeverWinter Nights . . .
vcmi has seen a lot of progress recently.
the goal has also changed from mostly wog-related functionality (which thankfully has fallen out of fashion) towards recreating the original game+expansions+hota (+better mod support).