Agentscript: Agent Based Modeling in the Browser
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I took a a couple classes in college that were taught in NetLogo. While it isn't the most practical language (except for visual simulations), I think it's incredibly valuable to learn to think in terms of isolated agents. It brings together OOP and functional programming and is a good foundation to learn multi-threading or light-weight processes like in Erlang/Elixir.
Woah this is awesome and I love the ant foraging simulation example!
A few months ago someone posted about an in-browser sand/water/fish simulation and there was a discussion thread about similar ant simulations! https://news.ycombinator.com/item?id=36002901
this is such a cool idea, I'm a beginner game developer and wanted to create a vibrant city that feels alive, this just gives me an idea to try ABM
Neat. My master's project many years back was something like this but built in XNA (which was the style at the time). I mostly just had simple triangular "turtles" ("bees" in this system, because of a bee swarm metaphor naming convention, for silly reasons such as naming things is hard) by the time I presented the project (and graduated), but I had some fun with them, all three vertices could have different colors and there were some things we were doing with that.
The big thing I was exploring, however, was a more prototypical-inheritance-oriented development. Rather than forEach() style callbacks, instance methods were used (`Update(time)`) and could be inherited from prototypes (which was the default as the Clone method was the default way to create new "bees"/"turtles"). The prototype-inheritance worked in sort of "copy on write" way that properties would be entirely shared across the prototype chain until changed for a specific instance.
I used the Boo language in the C#-based REPL environment. That was a Python-inspired .NET language (which has somewhat disappeared since). At the time, I built the prototype-style inheritance as a combination of hacks of C# object graphs of hash tables (`Dictionary<K, V>` with an added "ownership" concept) and Boo macros (and not quite finished at the pencil's down time: `IQuackFoo` [Boo] and `IDynamicObject` [DLR] support).
(I think I'd have to dig the old darcs repo out of mothballed backups at this point, but I did find my final presentation on it in my Documents folder, otherwise I wouldn't have remembered half of this.)
Anyway, the interesting thing about Agentscript being in JS, itself a prototype-based language, is that you should be able to easily recreate much of what I did in that old project, except maybe the "copy on write" semantics might need a bit of fudging. I still think that prototype-based inheritance (and even things like runtime prototype switching) is still a very useful avenue of exploration for Agent based modeling like this (and underappreciated in general, especially now that JS' own prototype-oriented nature is increasingly obscured behind the class syntax sugar). It can be a little more interesting that imperative forEach-based modeling.